Zerg



Strengths:

Gets units very fast, most units can burrow, lots of transports(overlords), cloak detection from the very start, can rush quite easily, and buildings & units heal overtime, lurker shoots while burrowed, Devourer evens things up against B/C's and Carriers.

Weaknesses:

Weaker units, lacks ranged equivalent of siege tank or reaver, all units are biological and effected by irradiate, each building requires one drone which is lost, lurker is vulnerable above ground(can't fire).

History

Units


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